dungeons:crypt
Table of Contents
The Crypt Dungeon
The Crypt is one of the four major dungeons in Adventure Land. Known for its randomized monster spawns and high-value loot (especially Crings and Ceaarings), it offers a scalable challenge for intermediate to advanced players.
Overview
- Recommended Level: 60+
- Team Size: 1–3 (Multiboxing or coordinated parties recommended)
- Entry Requirement: Crypt Key
- Notable Drops: ring of the crypt, cearring, crypt-exclusive loot
Getting Started
To enter the Crypt:
- You must possess a Crypt Key.
- Use the key at the Crypt Door, typically located in town or at designated map entrances.
- The key will generate a unique instance ID shared across all your characters.
Basic Strategy
- The layout and monster spawns are randomized.
- There is only one fixed location: the vbat (Vampire Bat) spawn near the center.
- Most monsters wander, making tracking them difficult without proper scanning or patrol logic.
Recommended Setup
- Tanky frontline characters are essential due to heavy mob bursts.
- Healing support (e.g., Priest) greatly increases sustain.
- A blacklist system is key: avoid mobs near Orlok, grouped healers, or leveled-up mobs.
Example composition:
- Warrior + Warrior + Priest
- Mage + Warrior + Priest (for AoE burst)
Efficient Farming
- The simplest farm route is killing all vbats and resetting the instance.
- Vbats drop lots of ring of the crypt & Cearings, often surpassing the market value of the Crypt Key.
- To go further:
- Scan mobs with `parent.entities`
- Avoid clustered or enhanced mobs
- Prioritize easy kills without nearby threats
Roaming Tactic (Simple Pathfinding Replacement)
Roaming through the Crypt manually:
- Create a list of static waypoints inside the dungeon.
- Move from point to point using `smart_move()`.
- At each node, scan for mobs in `parent.entities`, apply filters, and attack.
Example logic:
- If the target has a healer (`a5`) nearby → skip or kill healer first
- If Orlok is nearby → blacklist the area
- If mob is leveled → skip
- If no mob found → move to next waypoint
Cleanup and Reset
- Track start time using `Date.now()`
- Auto-reset instance after 30–60 minutes or when all mobs are cleared
- Use `localStorage` to store:
- Instance ID
- Cleared mobs
- Entry timestamp
Notes
- Avoid engaging edge-case combinations like:
- Easy mobs buffed by nearby healers
- Groups overlapping with Orlok
- Instead, code defensively:
- “If it's not safe → skip”
- “Find easy targets, don't overoptimize”
- This allows safe and consistent farming without frequent deaths or traps.
Fun Fact
Orlok is a crypt-exclusive vampire boss. You’ll know when he finds you.
Related Pages
dungeons/crypt.txt · Last modified: 2025/05/28 16:30 by xazeal
